Making eyes . . .
Dec. 22nd, 2008 10:15 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So I've been poking about the laboratory, if you will, and am just now emerging into the light of the world to reveal my creations.

Ladies, Gentlemen and Otherwise, I give you . . . Kaleidoscope Eyes!
The textures are created through collaborative efforts between Miles and myself. These initial examples are derived mostly from flowers. It's taken quite a bit of experimentation to get things to where I'm satisfied enough to blog about them in a public place. But here we are.
Things I learned in the process of creating these:
1. The official Linden Lab template for creating eyes sucks ass. By all accounts, I should have resorted to 'unofficial' templates, the way I do for clothing, but instead I muddled my way through and figured out a template of my own that works nicely.
2. If you want to create eyes that credit you as the creator, the best way I know is to right click on a folder in your inventory and create a new body part. Wear the results and then retexture them with your shiny new texture. (If you take default avatar eyes and retexture them, the results are credited to some odd string of code.)
3. Pupils look better when they are not too sharply defined. As do outer edges of irises.
Now that I've gotten the hang of the process, I'll be getting more of these out soon, I hope. I still have a stack of raw material to go through.
You can pick them up at Social Butterfly :)i(: at Quantum Fields.

Ladies, Gentlemen and Otherwise, I give you . . . Kaleidoscope Eyes!
The textures are created through collaborative efforts between Miles and myself. These initial examples are derived mostly from flowers. It's taken quite a bit of experimentation to get things to where I'm satisfied enough to blog about them in a public place. But here we are.
Things I learned in the process of creating these:
1. The official Linden Lab template for creating eyes sucks ass. By all accounts, I should have resorted to 'unofficial' templates, the way I do for clothing, but instead I muddled my way through and figured out a template of my own that works nicely.
2. If you want to create eyes that credit you as the creator, the best way I know is to right click on a folder in your inventory and create a new body part. Wear the results and then retexture them with your shiny new texture. (If you take default avatar eyes and retexture them, the results are credited to some odd string of code.)
3. Pupils look better when they are not too sharply defined. As do outer edges of irises.
Now that I've gotten the hang of the process, I'll be getting more of these out soon, I hope. I still have a stack of raw material to go through.
You can pick them up at Social Butterfly :)i(: at Quantum Fields.